Logo Search packages:      
Sourcecode: libtheora version File versions  Download package


    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga

static char rcsid =
 "@(#) $Id: SDL.h,v 1.1 2003/05/23 14:14:40 mauricio Exp $";

/* Main include header for the SDL library */

#ifndef _SDL_H
#define _SDL_H

#include "SDL_main.h"
#include "SDL_types.h"
#include "SDL_getenv.h"
#include "SDL_error.h"
#include "SDL_rwops.h"
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "SDL_cdrom.h"
#include "SDL_joystick.h"
#include "SDL_events.h"
#include "SDL_video.h"
#include "SDL_byteorder.h"
#include "SDL_version.h"

#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {

/* As of version 0.5, SDL is loaded dynamically into the application */

/* These are the flags which may be passed to SDL_Init() -- you should
   specify the subsystems which you will be using in your application.
#define     SDL_INIT_TIMER          0x00000001
#define SDL_INIT_AUDIO        0x00000010
#define SDL_INIT_VIDEO        0x00000020
#define SDL_INIT_CDROM        0x00000100
#define SDL_INIT_JOYSTICK     0x00000200
#define SDL_INIT_NOPARACHUTE  0x00100000  /* Don't catch fatal signals */
#define SDL_INIT_EVENTTHREAD  0x01000000  /* Not supported on all OS's */

/* This function loads the SDL dynamically linked library and initializes 
 * the subsystems specified by 'flags' (and those satisfying dependencies)
 * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
 * signal handlers for some commonly ignored fatal signals (like SIGSEGV)
extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);

/* This function initializes specific SDL subsystems */
extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);

/* This function cleans up specific SDL subsystems */
extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);

/* This function returns mask of the specified subsystems which have
   been initialized.
   If 'flags' is 0, it returns a mask of all initialized subsystems.
extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);

/* This function cleans up all initialized subsystems and unloads the
 * dynamically linked library.  You should call it upon all exit conditions.
extern DECLSPEC void SDLCALL SDL_Quit(void);

/* Ends C function definitions when using C++ */
#ifdef __cplusplus
#include "close_code.h"

#endif /* _SDL_H */

Generated by  Doxygen 1.6.0   Back to index